Jan 28

Tools, Practices and Actions – From Information to Knowledge

Screenshot of CompendiumNG

CompendiumNG allows stakeholders to quickly create visual maps on a topic using nodes and links. In this example different ideas regarding a problem are collected for assessment. It is possible to adjust the appearance of links and node labels. Source: www.CompendiumNG.org

Prior to a recent workshop a question was circulated that looked as if it was tailored to get my response. I stumbled on some great answers to this question over the course of my master’s research into project-based learning design: “Compendium; Dialogue Mapping; Let’s Do It!” I said, and they asked for more information. I replied by pulling some key points from the best articles I have into the following message and sending it with the full articles to my colleagues who posed the question. Where will this lead?

Question, brainstorming on Effective Communication

What tools, practices, or actions could facilitate greater collaboration and cooperation between units?

To Whom It May Concern:

At the recent workshop I mentioned tools, practices and actions we can take right away to address communication issues raised in previous meetings and surveys. You asked me to send you more information. Thank you for this opportunity. Please see below:

Tool:
There are many resources on this tool on line. It’s open source and has been branched by various groups of educators. CompendiumLD is specifically for learning design, but CompendiumNG, aspires to be the Next Generation of Compendium. N.b.: The Compendium tool is suitable for mapping external “focus group” type dialogue involving many stakeholders, a small meeting, or anything in between. The object is to “…work together to build a shared picture with all the stakeholders that accurately represents what we “know,” what different people assert, what we can try and learn from, and what we currently think are the relevant options” (Seybold, 2013, pg. 5).

http://www.compendiumng.org/use-examples/

List of potential uses for CompendiumNG:

Continue:

Practice—Dialogue Mapping:

Dialogue Mapping “… has been used for over three decades to help the different stakeholders in large, complex projects achieve alignment, make decisions they can own, and move forward” (Seybold, 2013, pg. 1). It is related to other forms of argument mapping, for example the Toulmin Model of Argument (see for example, Intel, 2006), but uses an icon-based graphic organizer to denotes the parts of the argument, called Issue Based Information System (IBIS), “…a notation invented by Horst Rittel and Werner Kunz in the early 1970s. IBIS is best known for its use in dialogue mapping, a collaborative approach to tackling wicked problems (i.e. contentious issues) in organisations. “At the heart of IBIS’s power is the amazing capability of questions, when framed in an open and systematic way, to create new distinctions and new clarity out of the fog of social complexity and collapsed meanings,” says Patricia Seybold (2013, pg. 11). It has a range of other applications as well – capturing knowledge is a good example…” (Eight to Late, 2010). This article continues by quoting the first sentence of the abstract of Rittel & Kuntz (1970, pg. 1).

Issue—Based Information Systems (IBIS) are meant to support coordination and planning of political decision processes. IBIS guides the identification, structuring, and settling of issues raised by problem—solving groups, and provides information pertinent to the discourse.

IBIS was to be “…the type of information system meant to support the work of cooperatives like governmental or administrative agencies or committees, planning groups, etc., that are confronted with a problem complex in order to arrive at a plan for decision…” (pg. 1). It can be said, “From the start, then, IBIS was intended as a tool to facilitate a collaborative approach to solving …or better, managing a wicked problem by helping develop a shared perspective on it” (Eight to Late, 2010, pg. 2).

A Brief Introduction to IBIS (Source: Eight to Late, 2010)

The IBIS notation consists of the following three elements:

  1. Issues(or questions): these are issues that are being debated. Typically, issues are framed as questions on the lines of “What should we do about X?” where X is the issue that is of interest to a group. For example, in the case of a group of executives, X might be rapidly changing market condition whereas in the case of a group of IT people, X could be an ageing system that is hard to replace.
  2. Ideas(or positions): these are responses to questions. For example, one of the ideas of offered by the IT group above might be to replace the said system with a newer one. Typically the whole set of ideas that respond to an issue in a discussion represents the spectrum of participant perspectives on the issue.
  3. Arguments: these can be Pros (arguments for) or Cons (arguments against) an issue. The complete set of arguments that respond to an idea represents the multiplicity of viewpoints on it.

The Seven Question Types at the Heart of Issue Mapping (Source: Seybold, 2013, pg. 11):

  1. Deontic: What should we do?
  2. Instrumental: How should we do X?
  3. Criterial: What are the criteria for success?
  4. Factual: What is X?
  5. Conceptual: What does X mean?
  6. Explanatory: Why is X?
  7. Contextual: What is the background?

Issue Mapping can be used effectively for everyday business and personal decisions, but its potential is vast. Through the skillful use of questions, an issue map has unlimited capacity to represent and clarify diverse points of view, conflicting interpretations and goals, inconsistent information, and other forms of complexity…”
(Cognexus Institute website: www.cognexus.org/)

Compendium is a freeware tool that can be used to create IBIS maps… In Compendium, the IBIS elements described above are represented as nodes as shown in Figure 1: issues are represented by blue-green question marks; positions by yellow light bulbs; pros by green + signs and cons by red – signs. Compendium supports a few other node types, but these are not part of the core IBIS notation. Nodes can be linked only in ways specified by the IBIS grammar as I discuss next.

Figure 1: IBIS elements

The IBIS grammar can be summarized in three simple rules:

  1. Issues can be raised anew or can arise from other issues, positions or arguments. In other words, any IBIS element can be questioned. In Compendium notation: a question node can connect to any other IBIS node.
  2. Ideas can only respond to questions– i.e. in Compendium “light bulb” nodes can only link to question nodes. The arrow pointing from the idea to the question depicts the “responds to” relationship.
  3. Arguments can only be associated with ideas– i.e. in Compendium “+” and “–“ nodes can only link to “light bulb” nodes (with arrows pointing to the latter)

The “legal links” are summarized in Figure 2 below.


Figure 2: Legal links in IBIS

Yes, it’s as simple as that.

(pp. 2-3).

Facilitate Group Meetings Using Real-time Dialogue Mapping (Seybold, 2013, pg. 17-18).

The place that Dialogue Mapping really shines is in a face-to-face group design and/or strategic planning session. It’s a much richer tool to use than capturing ideas on flip charts. Don’t forget, however, that just displaying the flow of the conversation doesn’t really add a lot of value. Getting people to validate the ideas that are captured, to build on them, and to really own the map as an active part of their design process is where Dialogue Mapping really shines.

[…]

Continue to Evolve the Group Discussions/Maps Over Time

Today’s design activities are far from “one and done.” Usually you kick off a design project with a vague idea about the appropriate solution and, over time, through the shared dialogue, experimentation, and learning, you evolve your collective thinking and come up with better and better solutions through trial and error.

Asynchronous Mapping In Between Group Meetings. In between group meetings, participants can add to their section of a group map on their own time. They can add links and documents to the map as ammunition to bolster a pro or a con. They can add new ideas, along with sketches, text, or videos to provide really great examples for other team members to absorb at their own pace.

Capture Institutional Memory. One of the beauties of Dialogue Maps is that they can be time- and date-stamped and added to over time. You can then see a history of how your collective thinking evolved. Many of Jeff Conklin’s clients really value the institutional memory that these maps provide over a long period of time.

From Mapping project dialogues using IBIS – a case study and some reflections (Awati, 2011)

Abstract
Purpose
: This practice note describes the use of the IBIS (Issue-Based Information System) notation to map dialogues that occur in project meetings.

Design/methodology/approach: A case study is used to illustrate how the technique works. A discussion highlighting the key features, benefits and limitations of the method is also presented along with a comparison of IBIS to other, similar notations.

Findings: IBIS is seen to help groups focus on the issues at hand, bypassing or avoiding personal agendas, personality clashes and politics.

Practical Implications: The technique can help improve the quality of communication in projects meetings. The case study highlights how the notation can assist project teams in developing a consensus on contentious issues in a structured yet flexible way.

Originality / Value: IBIS has not been widely used in project management. This note illustrates its value in helping diverse stakeholders get to a shared understanding of the issues being discussed and a shared commitment to achieving them.

Action: Identify an interested working group to continue investigating applications of dialogue mapping [here at work].

Reference

Awati, Kailash (2011) “Mapping project dialogues using IBIS: a case study and some reflections”, International Journal of Managing Projects in Business, Vol. 4 Iss: 3, pp.498 – 511. [PDF]

Buckingham Shum, Simon; Selvin, A.M.; Sierhuis, Maarten; Conklin, Jeffrey; Haley, C.B. and Nuseibeh, Bashar (2006). Hypermedia support for argumentation-based rationale: 15 years on from gIBIS and QOC. In: Dutoit, A.; McCall, R.; Mistrik, I. and Paech, B. eds. Rationale Management in Software Engineering. Berlin: Springer-Verlag, pp. 111–132.

Eight to Late (WordPress blog: Archive for the ‘Issue Based Information System’ Category, (2010), https://eight2late.wordpress.com/category/issue-based-information-system/ .

Horst W. J. Rittel & Webber, Melvin M., Dilemmas in a General Theory of Planning (1973), Policy Sciences 4 (1973), 155-169.

Intel Corp. (2006) Teach To The Future, Showing Evidence Tool Resources, Appendices [PDF: www.schoolnet.org.za/twt/09/M9_argumentation.pdf]

Kunz, Werner and Rittel, Horst W. J., Issues As Elements Of Information Systems (1970) [PDF: www.cc.gatech.edu/~ellendo/rittel/rittel-issues.pdf].

Seybold, Patricia (2013), How to Address “Wicked Problems” Use Dialogue Mapping to Build a Shared Understanding and Evolve a Group’s Thinking, [PDF: http://dx.doi.org/10.1571/br05-23-13cc]

There are shortcomings in the notation and maps can get unwieldy. While it’s easy to get started, dialogue mapping requires considerable practice to perfect (Awati, 2011, pg. 14). These and some other factors have slowed adoption. Some of these factors certainly exist in my workplace. We’ll soon see if the apparent awakening to the existence of different strategies to build more effective communication gains enough momentum to catch on and spread.

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Jan 23

What is a “thick learning situation?”

In order to approach learning situations as problems to be solved, rather than topics to be discussed, I’d like to start by defining what, in my view, makes a learning situation “thick.” I’m appropriating the word and concept from Clifford Geertz and the discipline of ethnography, and I’ll attempt to apply it as a lens or framing for teaching and learning, which are, as we know, always socially situated.

From Instruction to Learning

For her chapter entitled Reviewing the trajectories of e-learning [which I summarized on this blog, tweeted, shared on social media, and shared again in my workplace] Gráinne Conole chose the word “trajectory” — a clear link to rocket travel! In keeping with her metaphor, by all indications eLearning has achieved escape velocity and settled into orbit. It certainly shows no signs of falling back to earth any time soon.

…when educators consider the people, places, ideas, and things that might empower the learner or enhance delivery and retention of the content. What technology will I make available to my learners? What have others already prepared that can assist me in explaining things better? Where can I take my learners, both physically and via the web? Can we build something together, plan for synchronicity and serendipity—consider the human chemistry that we are about to incubate? Which experts will I invite to participate? How can we draw out the expertise that may already exist amongst participants we’ve yet to meet?

Conole highlighted what she seems to see as an evolutionary development that’s taking place, from “instructional design” to “learning design.” One concrete way I see this taking shape happens when educators consider the people, places, ideas, and things that might empower the learner or enhance delivery and retention of the content. What technology will I make available to my learners? What have others already prepared that can assist me in explaining things better? Where can I take my learners, both physically and via the web? Can we build something together, plan for synchronicity and serendipity—consider the human chemistry that we are about to incubate? Which experts will I invite to participate? How can we draw out the expertise that may already exist amongst participants we’ve yet to meet?

Storytelling: a catalytic convertor for learning situations

It is becoming increasingly clear that personal and other illustrative stories, dilemmas, scenarios, etc. can act as a “catalyst” that motivates learners to relate to the content. In the language (affectionately?) known as edubabble it might sound like, “foster intrinsic motivation…, enable learner agency…,” or “to construct meaningful knowledge.” I surmise that this might be an added benefit if the educator aspires to create a situation that is memorable and transformational, rather than simply informational.

A situation leading to an inquiry

Supposing you were teaching middle school children civics, and how legislation is created. You might want to talk about “precedent,” and how laws are made or changed—laws we all have to obey. What if you took a piece of case law on a subject you feel your learners may find relevant, and that a legal expert available to your classroom community has told you helped set precedent? What if you engaged those experts and others to present the case to this class as a story, framed in language of fairness and conflict resolution?

Add thickener

So far we’ve not done much out of the ordinary. We could just give a quiz and call it a day. But I believe, and I’ll bet you do too, that that would be a very superficial assessment of some very superficial learning. Instead, what if we ask, “Has anything like this ever happened to you? Do you agree with the outcomes? Who benefits from this law? How?”

I’m interested in hearing from teachers, counselors, and educators of all sorts whether they have tried such an approach, would be willing to try such an approach, or even whether it’s a good idea. Would you care to leave a comment?

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More links

Schwartz, Susan and Bone, Maxine (1995), Retelling, Relating, Reflecting — Beyond the 3 Rs, a book that does critical thinking with kids exceptionally well.
Digital Storytelling Toronto
Stories for Change
Knowledge-building community model

The Good Project
Project Zero

Aug 04

Import 3D models into HitFilm Ultimate

Educators have been intrigued by the potential of 3D worlds to engage young learners almost since the idea of virtual worlds emerged on the internet wish lists of the early WWW. I first learned of “immersive 3d” and several projects based on the Open Cobalt platform in about 2008, and I investigated Sloodle, of which all that now remains is the Git repository. When the SMARTboard-friendly Open Cobalt flavour “EduSIM” announced you could import 3D objects from Google Earth I got very excited. I loved models as a kid, and the Google 3d Warehouse was an instant hit, even in its early days.

I soon found a model of the Kabul Museum, which some of you may know was destroyed by the Taliban but later rebuilt. I created a learning activity that was basically a scavenger hunt for images of other historical objects, which it was possible to retrieve from elsewhere in the virtual world and “hang” in rooms within the museum. Great fun and potentially educational—when it worked—but it flopped due to technical difficulties. Immersive 3D was intriguing, yes, but also time intensive, technologically challenging and, for teachers in the classroom, too much work: “…it is not clear that the investment in time in building and using the Virtual World is worth it” (Conole, 2014). Are there other ways to leverage the intrigue models, even virtual ones, hold for many people?

Film making as digital storytelling

Are aspiring filmmakers nearly as ubiquitous as the cellphone cameras they may be using to get their start? I’ve seen some evidence there are a lot of them, and it’s certainly arguable that multimedia communication is a literacy, maybe an entire set of literacies, important to develop in our digital era.

Are aspiring filmmakers nearly as ubiquitous as the cellphone cameras they may be using to get their start? I’ve seen some evidence there are a lot of them, and it’s certainly arguable that multimedia communication is a literacy, maybe an entire set of literacies, important to develop in our digital era. It may not be necessary or desirable to have everyone in the class “make a video,” but if you have an idea as to how a videographer or three could contribute to an emerging student-driven inquiry, seeking out local experts at the student level might be just the thing—maybe creating an opportunity for student and teacher to reverse roles.

Start with Google Sketchup

For Sketchup users, says Google, “…drawing is thinking. They draw to explore ideas, to figure things out, to show other people what they mean. They draw because they love it, and because nothing great was ever built that didn’t start with a great drawing.” Making thinking visible is what the best instructors do. They call Sketchup “The easiest way to draw in 3D, and from my limited experience that may well be true. The 3d Warehouse is a repository of models in many categories.

Sketchup can export 3D models as AutoCAD, Collada and several other popular 3D file formats, of which HitFilm Ultimate imports 3. I had the most success with 3-D Studio (*.3ds) files.

Step 1. Explode any groups you want to animate. Before I could select the propellor I needed to “explode” the entire model.

Screenshot Sketchup

Model: FRANCE CANDAIR by XALOC-SOLARIS selected… then Right-click → Explode

Step 2. Select the things you want to animate. Ctrl+DblClick to add entire objects (will make sense when you try it.)

Step 3. Export in a useful format. I had best results with 3DS, but I soon learned to create a folder for every model I want to work with. Some of the other formats do this for you, because if your model is in the least bit complex it will generate many image files, and with 3d Studio files they all end up in the folder you save the master .3ds file. Press Options and check Export only current selection.

Step 4. Export other parts of the model.

HitFilm bundled with Sony MovieStudio

To import 3D models you need HitFilm Ultimate, which costs money. Sadly, in many places that creates a barrier. If that’s your situation don’t give up! Install Sketchup anyway, explore the 3D Warehouse and watch the tutorial entitled “Use Scenes to save important views” which is advertised from the splash screen when you start Sketchup. Read this, and turn kids loose, let them teach you how to use Sketchup to make animations and then use whatever editing software you may have access to (iMovie? Windows MovieMaker?) to put them together in meaningful sequences. You can still use green screens place themselves right in the action.

I was introduced first to HitFilm 2 Express, which does not do 3d, and came bundled with Sony MovieStudio Platinum, essentially buy-one-get-one-free. I found the $150 very reasonable considering what the two can do together, and within several months I was offered an upgrade deal too good to pass up — 70% off the full cost of Ultimate. The Sony is far and away the better editor and renders movies on average 3 times faster than HitFilm, but unless you can spring for top-of-the-line Vegas you’ll still need HitFilm’s compositing tools and effects, not to mention text styling and animation. If you use a green screen (and you will) you’ll especially need the masking tool.

You’ll find [3D Model] on the media import dropdown menu. It analyses the model file and then displays what it found in a 3D Model Properties dialogue.

image of 3d import screen showing propeller

Propeller extracted from Model: FRANCE CANDAIR by XALOC-SOLARIS. HitFilm Ultimate offers an opportunity to tweak the “materials” of each piece of the 3d object.

Animating literally dozens of available parameters is straightforward, designating a “parent” layer and attaching “child” layers only slightly more difficult (‘cartoonish’ is just fine with me for now!) Sticking to scale, position, orientation, transparency and zoom are probably more than enough to have some fun creating your own 3d worlds.

I duplicated the propeller composite and tried some other effects

Putting Humpty together again was a challenge at first, and in the end I think a reasonably good way to get started learning HitFilm’s layers, views and tools.

The way compositing works, this project isn’t necessarily a wrap when you render the day’s creativity. I can spend some time on the script, bring in actors and create variations on “the cargo bay scene,” and when I return to render the “fly by” it will have updated.

The airplane engine came from the repository at www.mediacollege.com.

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Further reading

Talking Points: Immersive Education Initiative [PDF] from the Immersive Education Initiative

May 20

Dynamic duo: delineating divergence with SimpleMind! & FreeMind

Image of a mind map created with Freemind.There are literally hundreds of mind mapping programs available. When I wrote about the need for 21st century collaborators to consider the ways divergent and linear thinking interact when planning and executing strategy, and suggested mind mapping software as an apt strategic planning tool, I said you can always place map nodes in a line if you want to be linear. I hadn’t yet discovered that there are mind mapping tools that will attempt to do this for you. It was the purchase of SimpleMind! for my iPhone that alerted me to the uniqueness of FreeMind.

Screenshot SimpleMind! app

SimpleMind! is available on the iTunes and Android stores.

SimpleMind! for iOS has the ability to send the map you create by email in a number of useful formats, including FreeMind (*.mm). I must admit, I had installed FreeMind and opened it only once. All I saw was what looked to me like an immature open-source interface1. But I never bothered to uninstall it, so when I checked off one of everything and clicked the .mm file SimpleMind! sent me, I really didn’t know what to expect. While on the subway, using SimpleMind! on my iPhone I sketched out a map of what “student-centred” might look like in the context of teacher education. The PDF is identical to what SimpleMind! showed on my iPhone. Hover over it, or tap-hold, to see the FreeMind version.

Student centred: student’s at centre of exactly what?

What opened looked like an attempt to take my multi linked mind map and convert it to a more linear display. The places where it failed were, by no coincidence as it turns out, parts of my map where I already questioned my links, or felt unsure of relationships. Seeing the more linear map actually helped me revise and improve upon my original idea.

Unfortunately there are connections I drew between nodes in SimpleMind! that didn’t translate to FreeMind2. I think this supports my idea that maps capture relationships that may challenge simple lists, but also that linear thinking can aid the divergent thinker by supplying order and focus. Linear thinkers can lose sight of the centre; divergents sometimes forget where to begin.

Download Freemind from SourceForge.
SimpleMind! is available for iOS and Android in a limited free version, upgradable at a very reasonable price.

The Visual Thinking Center

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  1. Earlier this month I discovered XMind, a well-developed open source mind-mapper I might describe as ‘Freemind on steroids.’ I’ve already found it very effective for planning and then creating a static list for management. I hope to find time to blog it soon.
  2. XMind handles the worst of these shortcomings by noting the linked nodes “See also:”
Apr 22

What would a 21st Century “Lesson Plan” look like?

A cartoon-like self portrait Richard did in Corel Draw 3 while in teacher educationIn teachers’ college, I was the Lesson Plans guy. I had blue-rimmed glasses, hair down to my shoulders, I wore sweater vests, and one of the first things I ever did on the Internet was to share lesson plans. One of the first collaborative projects I was ever part of—using what began as a Scarborough (Ontario) Board of Education software initiative and remains with us today as OpenText’s FirstClass—to create lessons to be tried, honed and re-shared by other teacher candidates. I quite enjoyed that activity, and I think it’s time to do it again, with the rest of the Internet.

There was collaboration on line long before words like “blog,” “wiki,” “social network were coined…”

But Intranets were closed, connections were slow, hardware was expensive and there weren’t a lot of people who owned technology—even fewer who used it well in classrooms.

We had a template, we discussed it together, tried them in our host classrooms adapted and applied it iteratively, worked lessons into integrated units, collaboratively, in practice. Master teachers contributed advice—or innovative projects to extend lessons into —but it was all entirely student-instigated, student-designed, and/or student “moderated.”

Our activities were facilitated by technology, but they were pedagogical activities.

We knew the Web had power, we wanted to be literate—we wanted to read and write the web.

A button I made from a GIF created in Corel Draw 3.0Technology was there to support an idea or activity, and when an expert was needed to make the technology work it was “facilitating a situation” and “enhancing the learning environment”, not “directing technology.” In every situation it was student-centered. But we were also teachers: of the students in our host classrooms, often of our host teachers—always of ourselves, always of each other. We call reading and writing, “literacies,” and we generally expect to acquire them in great part by a process sometimes called “schooling,” but we see that it doesn’t always work, and in fact can often be gained by “learning” in other ways, generally not called “schooling.”

Fast Forward to the 21st Century

The Internet is open, connections are fast, hardware is less expensive and there are many more people who own technology—and still, we hear, too few who use it well in classrooms. This kind of learning is messy.

Video is ubiquitous… but not very interactive… they said

Teaching the Web in the 20-teens looks different in some ways, others not so much. Popcorn.js is an exciting set of modular scripts that add interactivity and creativity to web video.

Games and Gaming

Storytelling is a primeval human activity that is quite fundamental to pedagogy. All games tell stories. Learners persevere with games; learning happens. Gamification is an immensely important trend “as a means of motivation and learner engagement” and Conole quotes Gee, 2008: “The potential of gamification, however, goes beyond promoting healthy lifestyles and marketing strategies. Gamers voluntarily invest countless hours in developing their problem-solving skills within the context of games” and says 21st century learning will reflect Gee’s ‘situated and embodied learning,’ “…meaning a student is not just being taught inert knowledge, rather using facts and information as tools for problem solving in a specific context and solving the problem (Gee 2011).”

“There’s an app for that”

Educational apps and the platforms they run on have changed. Mobile is ubiquitous and it’s not as hard as you may think to make a web-based app, even take it to the next level, make it native. The Open Educational Resource (OER) movement is founded on “The belief that everyone should have the freedom to use, customize, improve and redistribute educational resources without constraint, […] However, open education is not limited to just open educational resources. It also draws upon open technologies that facilitate collaborative, flexible learning and the open sharing of teaching practices that empower educators to benefit from the best ideas of their colleagues.” Read the Cape Town Open Education Declaration.

Learning design looks beyond instructional design

Learning design is defined as an application of a pedagogical model for a specific learning objective, target group and a specifc context or knowledge domain. The learning design specifies the teaching and learning process, along with the conditions under which it occurs and the activites performed by the teachers and learners in order to achieve the required learning objectives. LD is based on the metaphor of learning as a play instatiated through a series of acts with associated roles and resources. The core concept of LD is that a person is assigned a role in the teaching-learning process and works towards certain outcomes by performing learning activities within a given environment
—G. Conole, K. Fill (2005, pg. 5)

Learning design is an holistic praxis (Conole, 2014), the planning and executing of serendipitous situations within authentic contexts, that are controlled to enable the sought outcomes (Silver, 2011). Increasingly, the learner seeks the outcome. A learning design that includes multiple participants is increasingly expected to cater to individual learners (blogosphere, incessantly).

The Learning Design Toolkit has explored and created collaborative tools for designing active, situated learning. The short clip, (originally part of my contribution to a group presentation on cyberethics and Ursula Franklin) is meant to imply that the hard work of building shared understanding is generally worth the inevitable extra effort. Communication is a 21st century competency—why would the hard work to reform schooling be any different?

21st-century lesson plan learning design

I believe Aaron Silver, in his 2011 blog post The Fundamental design of learning activities, plotted a straight course from instructional design practices that seem overly prescriptive in the age of social networking and on-demand learning objects, to a more appropriate framework and in doing so reminded us, “learning is not a noun.” In a 21st-century learning design the activity must be at the center of everything. It appears you should start with a clear idea of what is to be achieved, and then create the situation in which that can happen, choosing participants and experiences that support the intended outcomes, and strategically placing them in order.

Graphic. Activity at the center of boundaries (conditions), content, context, and participation. 

Source—Aaron Silvers (2011)

Even documenting such activity can be much different in the 21st Century. How do video, blogs, and photo sites affect the recipe? 21st century activities might look like Heidi Siwak’s blog—like this. But if the ‘this’ is a “messy” learning activity, do a on an ‘app’ metaphor, or the bubbles of mind maps offer some helpful closets to stash our ‘mess?’

Can organizational change happen quickly enough to allow teachers such as Heidi, and students such as hers to flourish, or will she have to wait 15 years as others have?

In my post, “CompendiumLD for Learning Design,” I showed a “mind mapper” that has collaboration tools built in. In “Can (messy) mind maps enable tidy linear strategies within messy situations?” I show the danger of getting too thickly into context (top right image) and what I believe Aaron Silvers’s simple graphic becomes when you start adding real activities and participants (see images 1-6, created with another mind mapper, designVUE).

Image. mind map

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Inspiration

Michael Faustino Deineka

The Faculty of Education at York University

Reference

Collins, Allan; Brown, John Seely; and Holum, Ann (1989a), Cognitive Apprenticeship: Making Thinking Visible, American Educator [PDF].

Conole, G.; Fill, K. (2005), A learning design toolkit to create pedagogically effective learning activities, Journal of Interactive Media in Education 2005(08). [PDF]

Conole, Gráinne (2014) Reviewing the trajectories of e-learning, blogged chapter from forthcoming publication. Or start with my shorter overview [HTML]

Silvers, A. (2011) The fundamental design of learning activities. [HTML]

Siwak, H. (2014) Creative solutions are no accident [HTML]

Mar 09

Movie Studio Platinum 13 with HitFilm gets an A

Of all the UI updates we’ve endured this year, I figured SONY Movie Studio Platinum 13 was …another one. But it was long overdue and they did a great job. You need the HitFilm 2 Express bundle to get the mask tools you’ll need for chroma key and green screen work, filters and some snazzy effects you probably didn’t expect to be this easy to achieve in this price range. Together they make a great starter package for young people and people who work with them.

Other than Jahshaka, a project I’ve seen at various times and places on the Internet promising to make a comeback since 2006, I haven’t seen any great open source video editing software. Skills are in high demand, and they should be. I recorded the screen video with CamStudio, and I did some stills with The Gimp.

Classroom technology and access to it aren’t anywhere near consistent, and there are reasons to be found on several levels. Economic ones are high on the list …even cellphones and webcams, software and lights and green screen set-ups in the $500 and slightly under range will still be out of reach for some. In some areas schools must use specific tools prescribed by others, and everywhere there’s inconsistent buy-in. YouTube viewership attests to the power and popularity of the medium, the ease with which one can now produce video with impact, and the pure fun make it an irresistible medium for educators.

By 2010, 19% of Americans had tried video calls, video chat or teleconferencing online and on cell phones. There are definitely equity issues apparent in video calling patterns, making calls on line is appealing to “upscale” users. “A third of internet users (34%) living in households earning $75,000 or above have participated in such calls or chats, compared with 18% of those earning less than $75,000. […] Urban internet users (27%) and suburban users (23%) are significantly more likely than rural users (12%) to have participated in video calls, chats, or teleconferences […] Cell-owning blacks are more likely than whites to participate in video calls, chats, or teleconferences (10% vs. 5%).” (Pew, 2010). But this says nothing about aspirations to tell stories using video.

The corporate take is that video storytelling is not quite ready for prime time. But it was the $10 transistor radio in the hands of teens in the 50s, who didn’t need audiophile fidelity as long as they could take their music with them, that disrupted the vacuum tube.

What’s been missing from video is interactivity. But now there are free mashup tools like Popcorn.js and Webmaker, HTML5 timeline tools that let you pause, mix, overlay your own ideas in text and imagery, or branch off in another direction based on a user input. And video is not something that’s easy to do alone. Can a project incorporating video in a classroom setting meet all the 4Cs, the so-called 21st Century Competencies—Critical Thinking, Communication, Collaboration, and Creativity?

With tools like MSP and HitFilm, or any of the products on this list young people aren’t likely to wait to hear the marketers at SXSW are finally catching up.

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Feb 02

EvaluateThat “thickly”

A Tale of Two Tweets

Two Tweets that seem at first glance to take somewhat differing positions on evaluating teachers led to these thoughts on exactly where testing fits into learning, what it looks like when it’s of benefit, and who should benefit. The first Tweet does not say what some might take it to mean at face value. If you think about it—or if you learned it at teachers’ college while preparing for a career as an educator—you’ll probably agree there’s a difference between evaluation and assessment. You may even agree with me that opportunity, ongoing assessment, reflection, peer review, coaching, scaffolding are all needed to transform practice, while standardized tests often prove absolutely nothing beyond one’s ability to take standardized tests.

Evaluation is what you do to demonstrate you’ve arrived, or how far you’ve left to go. Getting there is an iterative process requiring frequent stops—you may want to check the map, ask directions, refuel along the way. If learning is truly to become learner centred, why do reformers like “race” metaphors? Perhaps I’d like to choose my learning situation more as I’d choose a vacation spot—I might be inspired to take a side trip, seek out a long lost relative… and why not? Children are at the beginning of a learning journey. A guide on the side who knows the terrain can help reel in an overly ambitious itinerary or suggest hidden gems to the lethargic and less imaginative traveller, and in a pinch get them to the train station on time.

Where we have arrived today is due to the corporate reform movement’s itinerary, and itself begs evaluation. It has failed. Charter schools seldom do better than traditional public schools, and often do worse. They do considerably worse when it comes to equity and inclusion. Resorting to fiat and coercion are telltale signs of failure—leaders do the hard work of building consensus. Public Enemy #1, logic and an objective assessment of the current situation would conclude, is the anti-public: privatization.

The second Tweet implicitly highlights the valued added by what Clifford Geertz might have called a “thick description” of what teachers do. Geertz did not understand the subjects of his ethnographic assessments separately from the context of their situations—which is also defined more thickly than the simple question, “Where?” Thickness demands we ask also, “Who ?” “What?” “How?” “When?” and the one perhaps most critical to critical thinking—“Why?”

7 million “whys”

I Keep Six Honest Serving Men
I keep six honest serving-men
(They taught me all I knew);
Their names are What and Why and When
And How and Where and Who.
I send them over land and sea,
I send them east and west;
But after they have worked for me,
I give them all a rest …
 
… I let them rest from nine till five,
For I am busy then,
As well as breakfast, lunch, and tea,
For they are hungry men.
But different folk have different views;
I know a person small
She keeps ten million serving-men,
Who get no rest at all!
She sends em abroad on her own affairs,
From the second she opens her eyes
One million Hows, Two million Wheres,
And seven million Whys!

—Rudyard Kipling

Humans, especially young ones, are naturally inquisitive. But we’re not infallible. Seven million questions beg seven million answers, and intuition can be wrong. Jean Lave does not understand teaching and learning as separate and distinct—her thick ethnographic descriptions of classical apprenticeships have been tapped for adaption to technology-enhanced learning “environments” for nearly 40 years, at first in great part due to the corporate backing of John Seely Brown of Xerox. Xerox in the 80s didn’t write curriculum or tell educators what to do with it. Just as SMART and a host of others today, they put educators together in collaborative, project-based learning situations and asked, “How can we facilitate this learning situation?” They designed thicker learning situations because they had described them more thickly. Then they stood back and allowed learning to happen.

“do it yourself” becomes “do it together”

Corporate money is not the problem, unfettered profit seeking is. All parents have a right to expect quality publicly funded education, all teachers have a right to fulfill their passion in 21st century classrooms of all kinds, and all students have the right to feel intrinsically motivated and grow the dignity and self respect that comes from taking charge of their own destinies.

But that means students, parents and teachers also have responsibilities, to forge thicker understandings of the (wicked) problems (e.g., things we know fail, like VAM) and take proactive charge of solutions (e.g., things we know work, like parent engagement). Looking to smaller local businesses—parents who own businesses, older siblings with work experience—for local expertise, creating and executing project-based learning “situations” might bring the community back into schools. The do it yourself approach becomes do it together.

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Reference

Brown, J.S., Collins, A., and Duguid, P. (1989). “Situated Cognition and the Culture of Learning.” Educational Researcher, 18(l), 32-42.

Brown, A. L. (1992). Design experiments: Theoretical and methodological challenges in creating complex interventions. Journal of the Learning Sciences, 2, 141-178.

Collins, Allan; Brown, John Seely; and Holum, Ann (1989), Cognitive Apprenticeship: Making Thinking Visible, American Educator, [PDF].

Commonwealth of Australia (2007) Tackling Wicked Problems: A Public Policy Perspective, [Archived]

Conole, Gráinne (2014) Reviewing the trajectories of e-learning, advance release of pending publication [HTML]

Haertel, Edward H. (2013), Reliability and Validity of Inferences About Teachers Based on Student Test Scores, the 14th William H. Angoff Memorial Lecture, presented at The National Press Club, Washington, D.C., on March 22, 2013. [PDF]

Seemann, K 2002, ‘Holistic technology education’, in H Middleton, M Pavlova & D Roebuck, Learning in technology education, challenges for the 21st century, Nathan, Qld, Centre for Learning Research, Griffith University, vol. 2, pp. 164 – 173.

Warren, Mark R.; Hong, Soo; Leung Rubin, Carolyn; Sychitkokhong Uy, Phitsamay (2009) Beyond the Bake Sale: A Community- Based Relational Approach to Parent Engagement in Schools, Teachers College Record, Volume 111, Number 9, September 2009, pp. 2209–2254 [PDF]

Jan 23

There’s still time to get edreform right in Canada, and there’s still interest in doing so

Canada’s campaign finance laws, relatively stronger unions, a slight majority of conservatives who understand the role of revenues, tradition of compassion and peace-making—I think these are some of the characteristics of a precariously perched public pride that keep, for now, an all-out US-style free-market frenzy from taking root. “Publick Spirit,” as they spelled it when the call was for 19th Century Competencies, was a virtue touted by Republicans, Federalists, Tories and Whigs throughout the shrinking Empire. @symphily, while being perhaps exceptionally articulate in his questioning, and meticulous in the quality and expression of his supporting arguments, asks immensely important questions that in my experience aren’t exceptionally uncommon amongst Canadian teacher candidates today. They are coining, learning and understanding terms such as “glocalization,” “cyber-colonialism,” “metamodal mastery.”

Just as musicianship is known to support mathematical learning, perhaps entrepreneurship might be responsibly and ethically understood in ways that support social capital, that enrich and nourish the public sphere. Practical action research, connecting theory and discourse in praxis, participatory research… these are respected techniques known for decades in Canadian faculties of education, whether or not they are associated with names like Freire, or Gramsci. Is that why Ontario teachers were able to resist and eventually overcome a neoliberal assault in ’97, to demand some semblance of evidence based assessment be included in the EQAO?

But universities will be given free SharePoint systems, corporate-stocked libraries on wheels will replace education resource centres with their specialist-enhanced collections, and venture capitalists will actively seek out in education what free-marketists call “areas of nonconsumption.” That is a turn of phrase First Nations peoples targeted by the anti-teacher, anti-public spin-off of the American for-profit venture “Teach for America” might want to critique—and might well question!
—moi

But universities will be given free SharePoint systems, corporate-stocked libraries on wheels will replace education resource centres with their specialist-enhanced collections, and venture capitalists will actively seek out what free-marketists might call “areas of nonconsumption in education” (see Christensen, Horn, and other Harvard Business School’s blogs and cookbooks). That is a turn of phrase First Nations peoples targeted by the anti-teacher, anti-public spin-off of the American for-profit venture “Teach for America” might want to critique—and might well question!

What Canada has to fear most is her tradition of complacency. What good is eschewing corporate and union capital in elections if you don’t get up and go to the polls yourselves?

I do agree with a great deal of what C21 has to say about 21st Century competencies and literacies. The SMART board is a truly engaging and open-ended tool, the kind that allows pedagogy to take wings. I think there are genuine educators at all levels of this organization, and I’ve seen them genuinely engaged. In my master’s research I was able to differentiate C21 from its American cousin P21, where a free-market feeding frenzy suggests the “p” might stand for “piranha.” But the line is all too thin and we may remind the enthusiastic Canadian publishers and education technology innovators here—you swim with sharks.

I see the words “student centred” often, and I trust that they’re written with sincere esteem. I yearn only for shared understanding of what student centred actually might look like. I think it says they get to be the ones to decide what kind of world they live in or, for a practical example, that if code is a 21st century literacy we teach kids to read and write code—not simply to buy other people’s code. The discourse and theory of disruptive innovation too can be disrupted — students and teachers adept at technology, collaboration and critical thinking will be quite capable of creating rich learning situations with or without their own choice of self-authored, open source and/or commercial products, chosen because they support the lesson—never because the lesson was designed to sell a product. Students assessed to identify strengths and weaknesses, to improve their next performance—not because there’s a contract with a far-away testing company whose CEO may expect an obscene bonus for creating numbers that will be used against them and their support systems.

With awareness, involvement and due vigilance—“jealousy” as they said when public had the extra “k”—and an understanding that democracy is a way of life, not the vote you cast every few years—genuine ITC *facilitators* of deep, thick learning, teaching excellence, and student achievement will gain favour and remain important contributors, while ITC *directors* who say they have all the answers, who employ the “power tools” of coercive disruption to push those they label “resistant to change” aside in the interest of profits and stockholder achievement, will fail and fade away.

Thank you Mr. Kierstead for your work in transforming education. Thank you Mr. Steeves for your vigilance and this essential restoration and re-framing of the critical underlying issues. Thank you also Mr. Cantor for your supporting evidence and the astute simile that inspired me to think back yet another hundred years.

Let’s protect Canadian schools and children from blind, uncritical, ideology-driven trust in innovation, and put into practice policy that rewards the genuine thickening of learning situation—differentiating informed ongoing assessment from deficit thinking and prejudice, critically evaluating whether a perceived anaemia is due to poverty, language acquisition, a learning disability, or something else—student-centred investment in students, actively learning. Investing in the supply chain that monetizes a child’s learning environment for quick gain is something that costs so very much more, and yields so very much less.

 

† Comment on C21Canada.org awaiting moderation. The post is a year old; I may eventually revise or elaborate the above as a new and independent post, if after some time approval is not forthcoming. -RCF

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Further thought and reflection

Morbey and class (2014) EDUC 3610: Morbey, Franklin, and Friedman. Professor Mary Leigh Morbey’s Teacher Candidates at York University consider cyberethics, comparing Morbey, Ursula Franklin and Thomas Friedman and asking, “…in light of all three writers how do we begin to think about ethics, technology, and education?” [Prezi]

Jan 18

CompendiumLD for Learning Design

When the Open University funded the Learning Design Initiative in 2007 they asked about 4 specific aspects of the topic: efficiency & effectiveness of time spent designing learning; ways to represent innovative practice; access and availability of quality support for designers; the true nature of a quality design as it appears or presents in practice. With the continued support of Jisc they’ve produced a range of tools. When the OULDI picked an open source code base on which to build a collaboration-friendly tool to visually represent “a learning design” they “…considered various drawing packages, as well as more specialised mind mapping tools (such as Inspiration and MindManager).

Please note
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In the end we choose to use Compendium, a visual representation tool, originally developed for enabling group argumentation…” (OU Website).

Compendium was already the Open University’s home-grown product. They set about adapting it specifically to the requirements of learning design, and they named it CompendiumLD. Learning Design is and evolution of traditional and established “instructional design” that provides a more holistic approach (Conole, 2014). Their tool truly does offer a “…range of flexible approaches to the design process,” the interactive SVG to the right, if you’re able to see and use it, is only one example, a “Sequence Map View.” Scalable Vector Graphics (SVG) is an XML-based vector image format for graphics that supports interactivity and animation (Wikipedia). If you’re getting JavaScript alert popup message when you mouse over blame them, not me!

Learning Design emerged “as a counter measure to Instructional Design. Driven primarily by researchers in Europe and Australia, Learning Design aimed to provide practitioners with guidance and support to inform their design process which is pedagogically effective and makes appropriate use of technologies. It is seen as a more encompassing term than Instructional Design, which operates primarily at the level of multimedia; in contrast Learning Design provides a holistic approach to the design process.
—Gráinne Colone, OULDI Project Lead (September 2008 – August 2011)

On the CompendiumLD corner of the Open University’s site you can also see a “Learning Outcomes View,” and a “Task Times View,” showing how you can use CompendiumLD to deliver timed assessments. For more advanced examples, see this Peer assessment using a wiki., or an example Modelling adaptations featuring open educational resources, “a design which shows how existing open educational resources can be included in an activity structure that caters for learners with different levels of skills and knowledge” created with a perhaps somewhat dated (<frameset>, <script Language="JavaScript1.2">) but nevertheless reliable and robust1 Web Export functionality that lets you share your designs with collaborators and other learners.

If there’s anything “wrong” with Compendium and CompendiumLD, you see it in these screen shots… is it perhaps a somewhat 90s, or turn-of-the-21st-century look to the icons? Never mind! Don’t let that distract you from what you can do with CompendiumLD. If it still bothers you, you can in fact change the images, icons and stencil sets, and it’s source is freely available — if you’d like to work on the interface the community will likely be grateful. Just look at CompendiumNG if you’ve any doubts there’s a next generation coming up in the Compendium family.

As part of the JISC Curriculum Design project (OULDI_JISC), four other [higher education] institutions (Brunel, Cambridge, London South Bank and Reading Universities) have been trialing and exploring the use of the OU learning design methodology. The purpose of these pilots is to determine the transferability of the OU methodology across a range of different HE organisations. In addition the pilots will provide the project with valuable feedback about the tools and resources developed as part of the OULDI-JISC project, and the approaches we have used to introduce and embed the methodologies institutionally (workshops, special interest groups and the toolbox etc). These Universities previously worked together as a cluster group for the HEA Pathfinder Project, on which Gráinne Conole was critical friend and it is expected that this work will build on, and extend on, that project.

I’ve had a strong sense of the value of these tools—and of the entire paradigm surrounding their development2 and use that seems to me so well-aligned with the long-established findings of cognitive apprenticeship—since they first came to my attention only a couple years ago. I’m truly excited to see their work expand and continue.

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Further reading

Conole, Gráinne (2014) Reviewing the trajectories of e-learning, blogged chapter from forthcoming publication. Or start with my shorter overview

The Open University Learning Design Initiative “Our aim is to develop and implement a methodology for learning design composed of tools, practice and other innovation that both builds upon, and contributes to, existing academic and practitioner research. We have been working across several OU faculties and with 4 other universities to pilot curriculum design activities and relevant supporting tools and to contribute to the broader academic work in the subject.”

Jisc, “UK’s expert on digital technologies for education and research”

Fouchaux, Richard C. (2013), Thick learning situations: paths towards a framework for 21st-century learning design, project, paper and various web applications [HTML]
[…demonstrating, if not quite explaining, its own subthesis—the impending obsolescence of the traditional paper—and the work left to be done in utilizing new forms, and raising them to the status of other literacies! My MRP, the birth of this site. -rcf]
.


  1. By comparison, I discovered Visual Understanding Environment (VUE), a similar tool from Tufts University, has advanced as far as image maps enhanced with an early version of jQuery, but I found it very easy to break by putting HTML or the wrong text characters into the Node Notes.
  2. Back in 2011 I tried to say it in 10 seconds, but it took me 11, and maybe it’s not entirely clear I’m talking about the same issues. What do you think? [video]

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Jan 15

Overview of Gráinne Conole’s “trajectories of e-learning”

Reviewing the trajectories of e-learning – Gráinne Conole

Gráinne Conole is Professor of Learning Innovation and Director of the Institute of Learning Innovation at the University of Leicester. Her work into applications of technology in learning is trailblazing and prolific (e.g., Conole & Fill, 2005; Conole, and Alevizou, 2010; ISC report JISC 2011; Conole, 2011; Conole, 2013). In this chapter from a forthcoming book that she posted to her blog today she summarizes the state of the art very well, however you may find as blogs go, it’s still a long read. Here’s an overview. I hope it’s of interest and you’ll visit her site to read the entire thing.

Professor Conole stresses The growing importance of ICT in education and quotes from a UNESCO 2005 report that saw 7 applications of technology in learning:

  1. to improve administrative efficiency and provide a pan-institutional infrastructure for managing learning, teaching and research.
  2. to disseminate teaching and learning materials to teachers and students, usually through an LMS and resource repositories.
  3. to improve the ICT skills of teachers and students and their digital literacies and competences
  4. to allow teachers and students access to sources of information from around the world.
  5. as examples of good practice and mechanisms for sharing ideas on education and learning.
  6. provide spaces for academics and students to collaborate on joint projects. These can also be used to support collaboration for research projects.
  7. to conduct lessons from remote locations and support distance learning. This can include both synchronous and asynchronous communication.

She provides a timeline of technology’s application “…from being a peripheral innovation to being part of the core services we offer learners. Each item on the timeline is discussed in turn.

Graphic, Figure 1: The e-learning timeline, source: Conole, 2014, blog

Figure 1 shows the e-learning timeline the chapter is based on. Professor Conole discusses each of the key technological developments that have arisen over the past thirty years

Professor Conole talks about the evolution of Multimedia Authoring Tools (like Adobe Captivate and others), The Web, “Learning Objects” (which are not the equivalent of “eLearning modules,” but “precursors to the Open Educational Resource (OER) movement”), and Learning Management Systems:

Graphic, Figure 2: Components of an institutional LMS, source: Conole, 2014, blog

Figure 2: Components of an institutional LMS
LMSs provide a hub for learning materials and course delivery and often also cover the management of course registration, course scheduling, discussion forums, blog sites, student scores, and student transcripts. LMSs contain a number of tools for presenting learning materials, for communication and collaboration and for managing assignments.

Professor Conole says Mobile Devices are gaining traction because they can be “used across different learning spaces, beyond the formal classroom setting, into the home and within informal learning contexts, such as museums.” And they are.

This very important distinction is highlighted in Professor Conole’s overview:

Learning Design emerged “as a counter measure to Instructional Design. Driven primarily by researchers in Europe and Australia, Learning Design aimed to provide practitioners with guidance and support to inform their design process which is pedagogically effective and makes appropriate use of technologies. It is seen as a more encompassing term than Instructional Design, which operates primarily at the level of multimedia; in contrast Learning Design provides a holistic approach to the design process.

Gamification is an immensely important trend “as a means of motivation and learner engagement” and Conole quotes Gee, 2008: “The potential of gamification, however, goes beyond promoting healthy lifestyles and marketing strategies. Gamers voluntarily invest countless hours in developing their problem-solving skills within the context of games” and says 21st century learning will reflect Gee’s ‘situated and embodied learning,’ “…meaning a student is not just being taught inert knowledge, rather using facts and information as tools for problem solving in a specific context and solving the problem (Gee 2011).”

[The Open Educational Resources (OER) is] …promoted by organisations such as UNSESCO and the William and Flora Hewlett Foundation. UNESCO argues that Education is a fundamental human right and therefore educational resources should be freely available.” She concludes this section “The OER movement has been successful in promoting the idea that knowledge is a public good, expanding the aspirations of organisations and individuals to publish OER. However as yet the potential of OER to transform practice has not being realised, there is a need for innovative forms of support on the creation and evaluation of OER” noting strongly that Hewlett Foundation, Atkins et al. (2007) said “adopt programs and policies to promote Open Educational Resources” is one of the five higher-level recommendations in the conclusion to the report.

Learning occurs wherever Social and participatory media appears (quality and scope of learning varies greatly). Conole draws from her prior work (Conole and Alevizou, 2010) “a review of the use of social and participatory media in Higher Education. [the authors] adapted a taxonomy of types of Web 2.0 tools (O’Reilly 2005) developed by Crook et al. (2008) based on the functionality of different tools.” She then lists 10 tool types, 3 trends and 5 characteristics—Peer critiquing, User-generated content, Collective aggregation, Community formation, Digital personas —that we can expect to continue into the 21st century.

She discusses the initial excitement around Virtual worlds, something I was also once very excited about, about which I came to the same conclusion: “Part of the problem is in the fact that the current Virtual Worlds are still difficult to use and part of the problem is that there are not many learning interventions where other technologies can be just as appropriate, i.e. it is not clear that the investment in time in building and using the Virtual World is worth it.”

The remainder of the article is devoted to the growing role and importance of E-books and smart devices, Massive Open Online Courses (MOOCs), arguing effectively for an alternative classification system based on 12 dimensions, and the emergence of Learning Analytics—data collection and its uses.

Professor Gráinne Conole wraps up her review of the key technological developments of the last 30 years with advice on what to look out for in the months and years ahead, where to look, and the following ideas and assertions:

To conclude, the nature of learning, teaching and research is changing as a result of the increasing impact of technologies in education. We are seeing changing roles and evolving organisation structures. In addition, disruptive technologies, like MOOCs, are challenging traditional educational business models and new models are emerging. We need to think beyond the distinction of campus-based and online learning, to focus more on the notion of Technology-Enhanced learning spaces.[41] We cannot as individuals or institutions afford to ignore technologies, we need to harness the characteristics of new media and adopt more open practices in our learning, teaching and research.
– Gráinne Conole

I first learned of professor Conole’s work in graduate school while doing a major research project, when charting a path from cognitive apprenticeship to design research took me through the realm of Compendium.

If you’re interested in these things, I highly recommend the entire piece. Reviewing the trajectories of e-learning

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Professor Gráinne Conole, Professor of Learning Innovation
Director, Institute of Learning Innovation, School of Education, University of Leicester